Last updates


Last updates :

  • 17/03/2018 : [Version 1.0.0.74] Back button in menu now returns to main menu + exit game popup confirmation + 1-story tutorial reworked with speech bubbles
  • 16/03/2018 : [Version 1.0.0.73] [GAME RELEASE] Facebook/Twitter/Youtube link + "to be continued" button
  • 13/03/2018 : [Version 0.3.0.72] Camera shake when hit
  • 12/03/2018 : [Version 0.3.0.71] Improvement of the WebGL version + bugfixes
  • 11/03/2018 : [Version 0.3.0.70] 3-02 created + 3-03 created + 1-story Leo thinks of his brother + snake/hazelnut bugfix + map bugfix + webGL tutorial + webGL 1-story intro scene
  • 10/03/2018 : City boss implemented + city story + city intro scene + 3-01 created
  • 09/03/2018 : City wasp finished
  • 08/03/2018 : City tutorial finished + City wasp prototype
  • 07/03/2018 : City tutorial started
  • 06/03/2018 : Pavement designed + big mail box obstacle created + speed bar / distance bar designed
  • 05/03/2018 : City background buildings + brick wall designed
  • 03/03/2018 : City lens flare - WebGL version
  • 28/02/2018 : City clouds particle system
  • 27/02/2018 : Unlock World with kittyz + kittyz displayer
  • 25/02/2018 : Eye tracker on obstacles + mailbox designed/animated/sound + working barrier + public bench + roadlines + hit animation
  • 24/02/2018 : Skateboard designed and fully animated/sound + trash designed/animated/sound
  • 23/02/2018 : World-3 prototype
  • 18/02/2018 : adjustments + bugfix on loading ad when offline
  • 17/02/2018 : "why so angry" achievement added on level 2-04 + button to pass the intro scene + bugfixes
  • 16/02/2018 : level 2-story boss speech bubble + "next" button on 1-story intro scene + ad reward bugfix
  • 15/02/2018 : level 1-story reworked : platforms added + boss targets you less easily and warns you before using his weapon + level 2-story boss : speech bubble prototype
  • 13/02/2018 : Hats implemented (3 hats designed)
  • 12/02/2018 : Cat tail neon trail
  • 11/02/2018 : OPEN BETA TEST
  • 10/02/2018 : New level (2-01) + Spike spinning shelf implemented
  • 09/02/2018 : New level (1-10), dogcatcher updated
  • 07/02/2018 : New level (1-09)
  • 06/02/2018 : New level (1-05)
  • 04/02/2018 : 1-story intro scene completed + bugfix landing smoke
  • 03/02/2018 : Cat sleeping animation, window beads
  • 02/02/2018 : Granny updated, animated
  • 31/01/2018 : Granny drawing
  • 30/01/2018 : 1-story intro scene placeholder
  • 29/01/2018 : Table, vase, house tile designed
  • 28/01/2018 : New level (1-04)
  • 25/01/2018 : 1-story intro scene placeholder
  • 24/01/2018 : Level 2-04 completed
  • 23/01/2018 : New level (2-04) + level 2-03 adjustments
  • 22/01/2018 : New level (2-03) + level 2-02 adjustments
  • 21/01/2018 : Bosses lifebar implemented + New level (2-02) + Tip button to learn how to buy life + new main menu intro animation + cat animations bugfix
  • 20/01/2018 : Smoke and sound on landing + smooth camera in world 1
  • 14/01/2018 : New achievements
  • 11/01/2018 : Help menu completed
  • 09/01/2018 : Moving platforms now slow down when they reach their destination + coming soon button + bought item are now moved at the end of the list
  • 08/01/2018 : Google Play Games achievements and leaderboard implemented
  • 06/01/2018 : Play Games Leaderboard
  • 02/01/2018 : Cat animator reworked + help menu
  • 01/01/2018 : Click on locked level goes to shop
  • 30/12/2017 : Bulldog boss dying animation + end animation + 2-story finished
  • 29/12/2017 : Advanced dynamic boss platform script + boss adjustments
  • 28/12/2017 : Boss platform created + platform script prototyped
  • 27/12/2017 : Bulldog chase script
  • 26/12/2017 : Bulldog boss and rat loop scripting
  • 25/12/2017 : Bulldog boss intro scripting
  • 24/12/2017 : Bulldog animated + roof pipe designed
  • 23/12/2017 : Bulldog designed + last checkpoint managing (world-2)
  • 22/12/2017 : World 2 icons designed
  • 21/12/2017 : Bulldog boss prototype
  • 18/12/2017 : Splashscreen update
  • 17/12/2017 : World-2 background + boss music + rat sign + clouds + hail
  • 16/12/2017 : Lightning particles + vertical parallax
  • 07/12/2017 : Spider webs added + chairs added
  • 06/12/2017 : New wall design + pulley colors + ventilation particle bugfix + rat moving faster in ventilation
  • 03/12/2017 : Ventilation game : camera positioning + rat floating + controllers + damages + final blower + particles
  • 02/12/2017 : Ventilation animation script began + rat animation
  • 01/12/2017 : Ventilation pipes tiles designed
  • 29/11/2017 : Ventilation switch designed + animated + script + sound
  • 27/11/2017 : 2-story level continued
  • 23/11/2017 : 2-story level continued + Blower 3D sound added + Large blower implemented
  • 22/11/2017 : Blower designed/animated/scripted
  • 21/11/2017 : Blower prototype
  • 20/11/2017 : 2-story level continued + watchdog ball decelaration + ball now resetting smoothly
  • 19/11/2017 : New ground tiles for world 2 + first video preview
  • 14/11/2017 : website update + loading screen fix
  • 12/11/2017 : Special checkpoint loader for world 2 + new enemy "falling lamp" implemented
  • 11/11/2017 : Testing new ground design + ball area for watch dog + spikes implemented + rat escape animated
  • 10/11/2017 : watch dog scripte / animated + bubble
  • 09/11/2017 : Cage beast sound + watch dog designed
  • 08/11/2017 : Bouncing ball prototype, new enemy "Cage beast" + attack animation
  • 05/11/2017 : Spinning shelf implemented + loading screen + barking dog can detect cat all around him and look at him + smooth camera effect between floors
  • 04/11/2017 : Dog animation (hit, die, walk, idle) + dog sound + swinging lamp implemented
  • 03/11/2017 : Barking dog designed/scripted/animated
  • 02/11/2017 : Wall + window designed + shelf implemented
  • 01/11/2017 : New menu panel + font on main menu, pause menu, game over menu, dialog panel
  • 30/10/2017 : Android "back button" on main menu to quit the app
  • 29/10/2017 : 2-story intro animation scripted started
  • 28/10/2017 : World 2 started (3D snoring, music, chair, rope, cheese, ...) + dialogs play sound
  • 27/10/2017 : World lock menu implemented
  • 26/10/2017 : World 2 prototype
  • 25/10/2017 : Rat prototype
  • 24/10/2017 : Game over menu reworked
  • 23/10/2017 : Hang-glider designed + sound + animated, new level
  • 22/10/2017 : Waterfall designed, watefall 3D sound effect, Hang-glider prototype
  • 21/10/2017 : Mobile controller buttons designed, end sign designed
  • 20/10/2017 : In-app purchase
  • 19/10/2017 : Ad on finished level
  • 17/10/2017 : Lot of sounds added, die animation, game over menu
  • 15/10/2017 : 2 new levels, leaves falling, main menu animation
  • 12/10/2017 : Tree and branches sprite implemented + New level
  • 11/10/2017 : Checkpont bugfix + dialogs on top of screen + new bugs added to fix later :)
  • 10/10/2017 : New level, kittyz checkpoint bugfix
  • 09/10/2017 : Max life in shop + life on the fly in game + version number + bugfixes
  • 05/10/2017 : Boss end animation + checkpoints implemented+ click on dialogs panel
  • 03/10/2017 : Boss sprite + animation + script
  • 27/09/2017 : First boss prototype
  • 26/09/2017 : Thorn created, 1-Story level updated
  • 25/09/2017 : Website updated
  • 24/09/2017 : Level title at beginning of level, bush to squirrel added, invincible when hit, snake designed/coloured/animated, ennemies dying animation + sound
  • 23/09/2017 : Story level, dialogs, tutorial
  • 22/09/2017 : End game menu, colored icons, music
  • 21/09/2017 : Score, kittyz, timer and lifebar implemented
  • 20/09/2017 : Pause menu, credit page, url to website
  • 19/09/2017 : Mute menu + New menu design + New font + Menu icons
  • 18/09/2017 : Android private beta (WebVersion no longer updated) , internationalization bugfix, UI bugfix
  • 17/09/2017 : Internationalization implemented + flag menu dropdown
  • 16/09/2017 : Ads implemented (android only), shop menu prototype
  • 15/09/2017 : New menu design, nested scrollView prototype, game save
  • 14/09/2017 : Squirrel design + animation + attack updated
  • 13/09/2017 : 3 new tiles for the bottom of bloc platforms, new short platform type, new level
  • 12/09/2017 : Main menu prototype, background bushes redesigned
  • 11/09/2017 : New squirrel enemy prototype + hazelnut designed
  • 10/09/2017 : Hedgehog sprite created + walking animation + charging animation, player sound when hit, forest background redesigned
  • 09/09/2017 : New level, enemies life implemented, enemies are bumped when hit, hedgehogs changes color when charging, wasp hit animation, player attack is now shorter, player jump varies according to the duration
  • 08/09/2017 : New hedgehog and snake enemies prototype
  • 07/09/2017 : Wasp dart attack
  • 06/09/2017 : New Wasp enemy
  • 05/09/2017 : Moving Platform
  • 04/09/2017 : Destructible rock
  • 03/09/2017 : Background parallax
  • 02/09/2017 : Cat jump/attack and platform drawing
  • 01/09/2017 : [PROJECT BEGIN] Cat animation

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